package b2.config
{
	public class CampAwardConfig
	{
		//敌人星级
		public var bossLevel:int;
		//奖励物品索引
		public var objectIndex:int;
		//物品基础等级
		public var basicLevel:int;
		//物品强化等级
		public var strengthenLevel:int;
		//掉落个数
		public var objectNum:int;
		//掉落几率（千分数）
		public var possibility:int;
		
		public function CampAwardConfig(awardXML:XML)
		{
			bossLevel = awardXML.bossLevel;
			objectIndex = awardXML.objectIndex;
			basicLevel = awardXML.basicLevel;
			strengthenLevel = awardXML.strengthenLevel;
			objectNum = awardXML.objectNum;
			possibility = awardXML.possibility;
		}

	}
}